Spell points are an alternate method for spell casting management in D&D 5th Edition. Traditionally, players would manage a magic-using character's castings with a concept called "spell slots." Spell slots are easy to use but less flexible. Spell points enhance a player's ability to decide how magical energy will be applied; do you want to spend all your energy on a smaller number of more powerful castings, or do you wish to apply many weaker spells to a complex problem? Somewhere in between? Spell points are your answer — and this calculator will help you use them with ease. Enjoy!
Available castings for each level are shown below. Click a level to cast a spell.
| Max Points | Used Points | Remaining Points |
| 0 | 0 | 0 |
Variant Rules: Spell Points * | |
Spell Level Point Cost | |
| Spell Level | Point Cost |
| 1st | 2 |
| 2nd | 3 |
| 3rd | 5 |
| 4th | 6 |
| 5th | 7 |
| Spells of levels 6 - 9 may only be cast once per long rest. | |
| 6th | 9 |
| 7th | 10 |
| 8th | 11 |
| 9th | 13 |
Spell Points Pool Progression By Level |
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| Class Level | Spell Points | Full Max Spell Level | Half Max Spell Level | Third Max Spell Level |
| 1st | 4 | 1st | - | - |
| 2nd | 6 | 1st | 1st | - |
| 3rd | 14 | 2nd | 1st | 1st |
| 4th | 17 | 2nd | 1st | 1st |
| 5th | 27 | 3rd | 2nd | 1st |
| 6th | 32 | 3rd | 2nd | 1st |
| 7th | 38 | 4th | 2nd | 2nd |
| 8th | 44 | 4th | 2nd | 2nd |
| 9th | 57 | 5th | 3rd | 2nd |
| 10th | 64 | 5th | 3rd | 2nd |
| 11th | 73 | 6th | 3rd | 2nd |
| 12th | 73 | 6th | 3rd | 2nd |
| 13th | 83 | 7th | 4th | 3rd |
| 14th | 83 | 7th | 4th | 3rd |
| 15th | 94 | 8th | 4th | 3rd |
| 16th | 94 | 8th | 4th | 3rd |
| 17th | 107 | 9th | 5th | 3rd |
| 18th | 114 | 9th | 5th | 3rd |
| 19th | 123 | 9th | 5th | 4th |
| 20th | 133 | 9th | 5th | 4th |
| * DMG pp.288-289 | ||||